HDR Virtual Tours -Too much detail?
High Dynamic Range (HDR) Virtual Tours have been around for a while. No doubt there are some specialists out there that spend every working hour fine tuning every pixel to make sure the end result is totally perfect.
We have created quite a few sets of HDR Virtual Tours over the years and like to think we’re in the top tier of VR specialists. There are so many processes involved that you can come unstuck at any point.
We recently completed a full set of HDR Virtual Tours for a luxury Yacht builder based in Dubai. Our task was to create a fully interactive tour that can be accessed from PC browsers through to tablets and smartphones. Getting the right resolution balance across all of these platforms requires an understanding of a multitude of software, image enhancement and a heap of patience.
We shoot 9 exposures for each angle, this means 36 shots per scene. As you can imagine the files soon stack up and your processing load increases too.
I’m not going to go into every step of the overall process because I’d have not finger prints left. I will say that the detail is not only in the final image but the number of process instructions you need to apply to create the end result.
The Gulf Craft M63 Virtual Tour is a good example of what I’m talking about.
You might want to check out “Montecastello” too.